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Another Dimension
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February 2017
Title: Martians Abroad
Author: Carrie Vaughn
Publisher: Tor Books
Recently
a number of noted science fiction writers, such as Nancy Kress with
Flash Point (2012), Allen Steele with Apollo’s
Outcasts (2012), or Ian McDonald with his Everness trilogy (2011-2013), have
ventured into YA territory, and now Carrie Vaughn joins their ranks
with Martians Abroad,
a fun, smart, character-driven story about adapting to new
environments and overcoming significant hurdles in the pursuit of
your passion.
Polly
Newton and her “nominal” twin Charles—“Charles
and I were only nominally twins, in that we were uncorked at the same
time and grew up together. But I’m really older because my
embryo was frozen first”—have grown up on the Mars
station Colony One with their Mom, the Colony’s Director of
Operations. Polly has a clear vision of her immediate future: in a
few weeks she’ll start an astrodrome internship that will allow
her to graduate from flying “skimmers and scooters and
suborbital shuttles” to real starships. But her Mom has a
radically different plan in mind: she and Charles are to travel to
Earth and attend Galileo Academy, the planet’s most elite
school, known for its “prestigious tradition of excellence and
accomplishment.” The novel follows the course of Polly and
Charles’s trip and the difficulties, upon arriving, of handling
a higher-g environment and adapting to an alien culture.
An
industry professional once told me that he thought a key element,
perhaps the key element, of successful YA novels was their handling of
relationships between the protagonist and his/her friends. By that
measure of success, Martians Abroad
is certainly a winner, since the majority of the narrative indeed
focuses on Polly’s interactions with her new school-mates. Who
can she trust? How will she cope with bullying, when the teachers
seem to be in on it? Whose example should she follow, and whose
should she ignore?
Navigating
the subtleties of Galileo Academy’s cliques and social
hierarchies while dealing with intense homesickness—Polly has
left behind not only her way of life, but also her boyfriend—makes
us readily empathize with her and her plight. Think of it as Robert
Heinlein’s Podkayne of Mars
(1962) married with the sensitivity and deeper psychological focus of
Colm Tóibín’s Brooklyn
(2009), which explores some similar themes to Vaughn’s novel,
albeit in a historical setting. Additional tension in Martians Abroad
derives from the differences between Polly and Charles, who seems to
have figured out how to “play the game” and be several
steps ahead of the system with almost freakish rapidity.
The
pacing of the narrative, which can at times be quite tender, is
perhaps uneven: the action tends to occur in short sporadic bursts
bracketed by mostly incident, and the denouement feels rushed.
Settings, though restricted to a few specific locations, are
thoughtfully developed. The mystery angle, about why Polly gets into
the dangerous scrapes she does, generates suspense, but is mostly
pushed into the book’s second half. Also, I do wonder if Polly
comes across as younger than she’s meant to be, which is
seventeen.
Perhaps
my favorite aspect of the novel is its positive tone. Even though
it’s YA, which these days, alas, is often synonymous with
dystopia, it expresses confidence in a technologically advanced
future in which, despite the expected politicking, humanity is in
significantly better shape than it is today. This quasi-utopain
future, rendered artfully through details and carried along by
Vaughn’s polished prose, is nicely understated. Remember the YA
Star Trek: The Next Generation Starfleet Academy
novels (1993-1998) and Susan Wright’s cadet-centric follow-up,
The Best and the Brightest (1998)? Martians Abroad
offers a more fully realized, contemporary treatment of similar
tropes. The resemblance may not be entirely accidental. At one point,
we’re told that “big multi-M-drive ships” are being
constructed that will be capable not just of interplanetary but
interstellar flight. Warp drive, anyone? And later Polly and company
take a shuttle and board Cochrane
station (Star Trek’s Zefram Cochrane was the inventor of the warp drive).
May I have another?
Title: Empire Games
Author: Charles Stross
Publisher: Tor Books
Charles
Stross’s newest novel is technically the seventh entry in an
ongoing series, but according to Mr. Stross it “was written to
be a new entrypoint into my Merchant Princes universe.” I
haven’t read the six preceding Merchant Princes books, and I’m
happy to report that Empire Games
can indeed be enjoyed on its own—or rather as the extended
set-up to a complicated story that will be completed in this new
trilogy’s two ensuing volumes.
The
book is something like what you might get if John le Carré
decided to write an elaborate story in the Fringe
universe, only with better science and technology, and some Jason
Bourne technothriller beats thrown in. By this I mean that we are
dealing with parallel realities and the conflicts that result when
one timeline becomes aware of another timeline’s existence. In
Fringe, for instance, the protagonist Olivia used an artificial drug called
cortexiphan to aid her natural ability to jump between timelines.
Here Rita Douglas is at one point told she’ll be given “just
a couple of injections” as part of her “activation.”
I
won't say too much about the plot. There are four timelines, and
Rita, a native of timeline two, which is essentially a security state
panopticon that deviates from our world after members of another
timeline nuke the White House and kill the U.S. President in 2003, is
taken in by the Department of Homeland Security and “encouraged”
to complete a training program to help tap into her true potential.
Meanwhile, political and military higher-ups in that same timeline
reveal the true design of her mission, while other players,
particularly in timeline three, are orchestrating their own plans of
defense and offense. Rita’s family connections, whether to her
grandfather Kurt, a former member of the East German stasi, or to her
biological mother Miriam, whom she doesn’t know, inform much of
the plot. Added to this is a broader “paratime” story arc
involving the discovery of a mysterious “forerunner”
civilization that seems capable of vast technological abilities—with
devastating results in at least one other timeline.
The
ability to cross worlds is known as “world-walking” and
Stross provides a helpful introduction to the novel’s four key
timelines right at the start, along with a summary of the main
character profiles. I referred to both of these more than once in the
course of the novel’s first hundred or so pages. There is a lot
of background information to catch up on, but after taking a deep
breath—and trusting that Stross would provide what was
needed—following the various plot strands turned out to be
pretty doable. In fact, Stross is to be commended for the variety of
techniques he uses—formal presentations, scenes behind closed
doors, transcripts, flashbacks—to bring us up to speed without
becoming narratively monotonous. Stross also does a nice job
integrating technological imagery in the depiction of his characters’
inner lives, as in the following: “Rita was beginning to
realize that the DHS had inadvertently dropped a neutron bomb on her
social life, destroying her personal relationships—even her
hobbies—but leaving the bare-walled buildings of her
experiences and skills intact.”
Perhaps
one of Stross’s greatest strengths is detailed worldbuilding,
and the compelling way everything appears to have been meticulously
thought through in his various posited timelines, so that economics,
politics and technology have influenced one another in complex ways.
About seventy pages in, after a character has world-walked, we’re
told that “The doctor and paramedics crowded around his chair,
waiting to slip their latest potion into his bloodstream: a cocktail
of potassium-sparing diuretics and a fancy new calcium channel
blocker, guaranteed to smack down post–world-walking
hypertension within minutes.” An interesting detail in its own
right, this also has the virtue of playing a role in the plot later
on. Paying close attention to Stross’s worldbuilding generates
increasing dividends as the story progresses, simultaneously creating
dramatic tension and intellectual intrigue. Be warned, though: You’ll
get a healthy dose of jargon and acronyms along the way.
I
invoked le Carré before, and I don’t just have the
master spy novelist’s classic Cold War books in mind, but also
his more recent works, like A Most Wanted Man
(2008), which focus more heavily on themes like extreme technological
surveillance and extraordinary rendition. Like le Carré,
Stross’s observations tend to be ironic. They often verge on
the aphoristic, infusing the novel with a sort of detached Clarkean
wit. A few examples: “She was beginning to suspect that perhaps
the only foolproof way to tell the difference between a fortress and
a jail was by the attitude of the guards to the inmates”;
“Revolutions (she’d long since learned) ran on committees
just like any other government, once you got past the
screaming-and-shooting stage”; “You’ve heard of the
Six Million Dollar Man, or the Seven Million Dollar Woman? You’re
going to be the Half Billion Dollar World-Walker. That’s
inflation for you . . . .”
With
all of this going for Empire Games,
perhaps my main objection is that I felt the book ended just as it
was revving up. And while I connected to Rita and her experiences,
some of the other characters didn’t come to life as vividly for
me. Even Rita’s romantic relationship, though welcome, felt
somewhat hasty in its development. If you enjoy thought-provoking
alternate history and spy thrillers, told with verve and steeped in
cutting-edge scientific extrapolations, this is a must-read. Fans of
Stross’s Merchant Princes series should also find much to enjoy
in this “next generation” sequel.
Read more by Alvaro Zinos-Amaro