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Chopsticks
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January 2009
How to Write Good Dialog
I think the best novels are ones with lots of dialog. I like dialog above action
scenes, description, and thought. To me, dialog is the most important action in a
novel. I read a novel to get to know characters, and seeing how they talk to each
other tells me more about them than anything else. Maybe this is because I am a
woman, but I want to see how a character interacts with another character and
becomes changed by that conversation. I want to see how a character refuses
willfully to understand another character who is trying desperately to be clear. I
want to see a friend who isn't a friend, an enemy who isn't an enemy, and a lover
who is stricken speechless by love. It all happens in dialog, the most important
human interactions in novels.
If you get dialog right, I suspect that editors will give you more leeway when it
comes to other mistakes in your writing, and will be more willing to work with you
toward a contract. Sometimes when I am writing dialog, I find that I suddenly
understand my characters better and I can see that what they think they want is not
what they really want, and that the real engine of my novel is something other than
what I thought it would be when I began it. They say that the eyes are the
windows of the soul, but that's not in a novel. In a novel, dialog is the window of
the soul, and all the descriptions of eyes shining, glowing, or burning will not make
up for bad dialog.
I know that a lot of writing books say that the way to write good dialog is to listen
to conversation and write it down, to make it as authentic as possible. I think this
is terrible advice, unless you possibly are lucky enough to live with people who are
professional conversationalists. Most people's conversation is extremely boring.
And very unliterary. Lots of "um's," thoughts that are never completed, inside
jokes that no one else could possibly understand, silences, and inane trivia. If you
are writing the kind of fiction that is meant to show real life instead of being
interesting, then don't take my advice on dialog. Go ahead, feel free to use real life
dialog to show how stupid people really are, or how mundane the existence of the
average member of the human species. I've got loads of German novels I can lend
to you.
Interesting conversation happens rarely. I prize a very small number of friends
who can sit down and spend two hours talking about a single topic and still not
have exhausted it. One of the tricks to this kind of conversation is a willingness
not to be offended by any of the ideas presented, even if you don't agree with
them. If you have friends like this, you are lucky. Talk to them frequently. Feed
them. Bribe them. Send them Christmas presents and free books. You want
characters in your novel who are like this.
You also want characters in your novel who won't talk, or who are always saying
the opposite of what they are thinking, purely to rile you. These tend to be my
family members, and I don't have to invite them over frequently because they
come anyway. I'm sure you know office workers who are like this. Some of them
are people who will not shut up, though they have nothing to say. Some of them
repeat what they heard on the radio, or read in a book, verbatim, with no attempt to
screen it for appropriateness. Some of them are like little children who say
whatever pops into their heads. Take heart, when you are caught in a conversation
that you desperately wish to get out of, that this is all great fodder for the novel in
your head. You can't people it with only interesting people. That would be
unrealistic. And not nearly as painfully funny.
Probably my most useful tool for writing dialog is my neurotic tendency to replay
or preplay dialog in my head. Whenever I am planning to talk to someone or call
them on the phone, I tend to play little scenarios in my head where I play both
parts. Even if I don't know the person well, I do this, with little branching
possibilities of what they might say, and then what I would say if they said that,
and so on. It is a very entertaining one-person game. What my neurosis does is
teach me about how different choices might lead to different endings. This helps
when I am planning out a dialog scene in a novel, because I can then choose how I
want it to go, if I want a particular ending. Sometimes I let my characters lead me,
but other times the characters would only talk in a particular way and if I want a
certain ending, then I have to set up the beginning better.
Replaying dialog also works for different endings. There are lots of situations in
real life where I wish I had been wittier, or had said something that hadn't been as
stinging, or had made myself sound smarter, or hadn't taken offense. Characters
who are in control of situations more than I tend to be can actually do these things
in the moment. They can think about what is going on in the here and now and act
-- or speak -- so that they get the results that they want. Authors who are neurotic
(and let's face it, most of us are!) can't do this in real time, but since we are the
gods of our own novels, we can have characters with abilities we don't have. I
have characters who know what they want to say because of the effect that will
create. I also have characters who can fly. And talk to animals. You know,
magic.
It's also useful if you can understand different points of view without disagreeing
with them. I really like authors who can have two characters engage in a heated
political discussion (either real or fantastical) without ever giving a hint as to
which point of view they themselves adhere to. Sometimes reviewers will accuse
me of having too heavy-handed a political message in my novels and it makes me
laugh because I don't actually believe in the point of view that the reviewer thinks
that I do. I try to take this as a compliment, because it means that I have gotten
into the mind of other people so well that it sounds like I am passionate because
my characters are so passionate. This is probably another sign of mental illness,
schizophrenia, and I am simply putting it to good use. By all means, we should use
the gifts we have given to us, right?
Dialog comes out of one person's head, but it has to sound like it comes out of
many heads. You want to have control of it as a writer, but not too much control.
You want it to feel like you're not in control of it, to sound like real characters
might say that. But interesting real characters. I go less for verisimilitude when it
comes to dialog and more for what moves the plot along, and what moves the
character development along. You don't have to put in everything characters
would say to each other. Or if you like, write that part. Just edit it out. No one
wants to hear everything you did that day, or everything you said. Just the best
parts.
Read more by Mette Ivie Harrison