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Miracle Pictographs
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August 2007
Superman: Birthright, The Walking Dead Hardcover
Hello there, I'm the comics guy.
Oops -- I mean: Come one! Come all! Pictographs of wonder and amazement!
Here be adolescent power fantasies and breasts that defy the laws of nature
themselves! Scoff not at yellow spandex, for it can provide world-saving powers!
I'm very excited to be paid to read comics. If things go on this way, I'll get thin on
the Ben & Jerry's diet and sell a how-to book on avoiding work.
Let's get a few things straight:
1 - Despite the Superman comic I review this month, this won't always be about
mainstream superhero comics or American comics.
2 - Please email me with suggestions for review. I'm always looking for new,
different stuff to read.
3 - Graphic novels are long comic books. I use the terms interchangeably. If you
can explain to me that there's a difference, I'll listen. I can't promise I'll agree.
4 - Wolverine could take Superman.
Got it, true believers?
Superman: Birthright is not my usual type of comic. I don't like Superman -- he
represents the trusting WWII mentality that I, raised by disillusioned hippies, could
never understand. I'm much more of a Marvel fan than DC. The public distrust of
Marvel heroes rings truer.
So I find myself stunned and amazed, true believers, that I chose a Superman
graphic to deflower my column. Why Birthright? Because of Superman Returns.
Or Jesusman Returns, as a friend called it. Okay, it was a decent movie. But I left
a) rooting for the other guy; b) with zero understanding of who Superman was and
why he did what he did; and c) no more love for the Big Blue Boy Scout than I did
before. Also d) an urge to make lists.
Birthright is the movie that Returns should have been. Writer Mark Waid picks up
at the beginning, retelling parts of the story that were in the 1978 movie and the
TV series Smallville, but weaves them together into a much more satisfying whole.
In this version, Clark's quest to understand his true origin drives he and Luthor in a
parallel race against time. It's painful and poignant and it humanizes the Man of
Steel.
Not to mention that the entire epic is chronicled in the most dynamic art I've ever
seen. (For the uninitiated, comic art is usually the work of several people -- one
person provides pencil breakdowns, one goes over it with pen-and-ink, and another
colors.) Leinel Yu's pencil work is often too dark and murky. Not here -- it's
bright and alive, helped by Gerry Alanguilan's inks and Dave McCraig's colors.
The shots of alien invaders and Kryptonian landscapes are gaspworthy. Clark,
Lois and the other characters all look personable as actors, far from the generic
comic book brutes/babes so many other artists resort to.
The story opens with Krypton's explosion, then flashes forward until we meet
Clark in Ghana at the age of 25, now a freelance journalist. He has contacted a
controversial African politician in the mold of Nelson Mandela, facing a crisis in
the mold of the Rwandan genocide. Clark intervenes in the crisis, perhaps more
than he should. He uses journalism clout to arrange a televised conference. He
stands (literally) in the way of assassination attempts. Despite his best efforts,
genocide and assassination happen. He does what he can but he can't save
everyone.
I almost missed what Waid was doing in these first few pages, because I was so
hooked. It was only when I finished the comic that I made the connection. For the
first time, I understood Superman. I not only respected him, I felt his pain and his
drive. Like Christopher Nolan's masterstroke in Batman Begins, Birthright shows
us the man before he came up with either identity. He is neither Superman nor
mild-mannered Clark Kent. He is a young man who cares very much about
making a difference but unsure what kind of difference to make. When the
fictional Ghuri tribe is slaughtered, Waid shows the anguish in Clark, the
determination not to let it happen again. This is a motivation for a modern
Superman, making him a part of the generation that has grown up on these
headlines.
As the comic rolls on, Lois Lane, Lex Luthor, the blue tights and red cape all make
their appearances. There is indeed a plot by Luthor (portrayed here as a genius
who has deliberately removed himself from the rest of humanity) to rule the world.
There is Kryptonite. There is Clark Kent stumbling over Perry White's desk and
pretending to be clumsy, and a wonderful bonding moment with Jonathon Kent,
his adopted father.
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The comic almost jumps the shark trying to make Superman modern. He IMs Ma
Kent and stops a school shooting. At one point he says, "My bad." But he's still
the same Superman/Clark Kent character that we know, and that saves the comic
from the weight of modernism. He's optimistic with the experience to add
poignancy to that optimism. That's needed for any generation.
There is a deeply felt moment of despair as Clark, having spent all this time
looking for his identity, realizes that Luthor is using that identity to discredit him.
And there is the moving moment where Clark discovers his true heritage. And
then
well, I won't spoil it for you, but you will believe a man can cry.
I think I'm a Superman fan. It's rare that a comic makes me wish for a real
superhero to protect humanity from their folly, but this time I did. This Superman
is empowered by humanity rather than removed from it.
The Walking Dead also put me in mind of a movie, though in a more deliberate
way. You see, the comic is a zombie movie. That never ends.
Writer Robert Kirkman makes no bones about his Big Concept in the afterword. "I
love zombie movies. It's true, there's not much else I like more in this world
That said, there is something I hate about each and every zombie movie
THE
END."
He's right. Zombie movies can only have two endings. Everyone dies or the
cavalry rides in. Both are, from a dramatic point of view, some degree of cop-out.
Kirkman discards the easy ending to tell an ongoing story about the disintegration
of civilization and the struggle to survive, about, as the back cover blurb reads "a
world ruled by the dead [where] we are finally forced to start living." It's a cool
idea.
I, however, suck at zombies. I didn't see the original Dawn of the Dead. Or 28
Days Later. I did see Shaun of the Dead, mostly because my friend Rob played a
zombie. (Rob
zombie?) But I have no idea of the reverence that Kirkman has
for the art of the living dead. I picked this book up because I liked Kirkman's
superhero book, Invincible.
So in reading The Walking Dead, I felt like I was crashing my friend's club. I was
invited, but it wasn't my thing, even if it was fun.
Kirkman is good at playing up conventions. Invincible does traditional superhero
comics one better, and The Walking Dead does the same for horror. The characters
must be punished for foolish decisions, whether against each other or against
Nature. So in the first half of the hardcover, our hero constantly urges the others to
forget the cavalry and get as far into the backcountry as possible. When they
don't, zombies attack. In the second chapter, the characters meet a man who seems
to have preserved his farm life whole, save for the family zombies he keeps in the
barn, hoping to "rehabilitate them." Yeah. They get out. And attack.
Kirkman is especially good at killing his characters. One of the benefits of the
never-ending story is that he doesn't have to throw in a slaughter just before the
end. So he can draw out the turning of the first man to be bitten. He can show the
character with her husband and kids right before her gruesome zombie bite -- and
her husband's gradual breakdown afterward. Every death means something.
The comic's pace creeps with the suspicion one feels halfway through a horror
movie. Horrible things are going to happen, we know, but we never see things go
to hell. Occasionally I surfaced from that feeling of "Aw, geez, don't go in
there
" to a feeling of "When is this going to start moving?" Mostly I squirmed.
The art is painted in grayscale, pen-and-ink with varying degrees of gray shading.
The artist for the first half of the hardcover, Tony Moore, was dynamic but too
light and superhero-ish, which was totally wrong for this comic. The dark, up-close Dave McKean-ish stylized work of Charlie Adlard and Cliff Rathburn in the
second half are much better. They suit the brain-eating pace.
So if you like zombies, it doesn't get much better than The Walking Dead. If you
don't
well, it might be interesting to see anyway for the ending. Or lack of.
Next ish, true believers: Yellow tights (for real) and our hero battles the fearsome
beast Warren Ellis.
Read more by Spencer Ellsworth